Stefan Meyer-Kahlen, seen in the photo above, first brought Shredder Chess online in 1993, and since then has placed first at twelve of the various world chess software tournaments, doing particularly well at the speed-centric variety. All of these events are different flavors of the same type of event where hardcore Chess AI developers all bring their electronic chess-playing babies to compete for fame, fortune, and I assume a heck of a lot of bragging rights amongst certain circles. Today, I’m specifically speaking of the World Microcomputer Chess Championship, the World Computer Chess Championship, the World Chess Software Championship, and the World Computer Speed Chess Championship. I’m not referring to actually playing the game of chess, but all the crazy competitions and other events which surround the game to take it to whole new levels. Every time I dip my head into the hardcore world of chess I feel like an idiot that has stumbled into a Mensa meeting.
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